Blog #19

Week in Review

Welcome to blog #19! This week is packed with updates to the


Intro: Building the Star Wars Loading Bay

Every great mission needs a launch point, and for this project, mine started in a Star Wars loading bay. I wanted the level to open with a space that immediately grounded the player in the universe—massive doors, stacked cargo, and the hum of machinery all working together to sell the idea that you’re about to step into a living, breathing ship.

This wasn’t just about set dressing. The loading bay doubled as a functional design choice: a staging area where players orient themselves, learn the controls, and catch their first glimpse of stormtroopers patrolling the edges. It sets the tone before the action ramps up, and it’s the kind of environment that lets atmosphere do half the storytelling.

Additionally, I've created a detailed 2D map in Illustrator highlighting the various sections of San Saeon, showcasing the immense scope of this environment.

Capstone Level: Rat Kingdom

For my capstone, we've reached our final iteration of the blockmesh, and the entire team is thrilled with the direction the level is heading. The Rat Kingdom, my core responsibility, acts as a transitional space accessible through a sewer pipe from farmland. Upon arrival, players encounter an imposing wall requiring agility and clever use of bounce pads to leapfrog their way into the heart of the city.

Here's a breakdown of the player's journey through the Rat Kingdom:

  1. Enter City:

    • Explore the city, collect overworld fireflies, and locate Frank/Morrita.

    • Players attempting an early crossing with an un-upgraded PINGA will be prompted to upgrade, encouraging further exploration.

    • Initial shop visits will show insufficient fireflies, necessitating additional exploration.

  2. Upgrade Pinga and Cross River:

    • Once players have collected enough fireflies, they can purchase an upgraded puncher/spring.

  3. Fort 2-1:

    • Option to extend or shorten gameplay by requiring additional shop visits before progressing.

  4. Fort 2-2:

    • The final upgrade needed before entering the Rat Kingdom itself.

  5. Fort 2-3 (Final Encounter):

    • The Rat King, enraged by the destruction of his statue, deceptively invites players into his castle to negotiate peace.

    • Surprise twist! Players find themselves trapped in the Rat King's elaborate, giant pinball machine, culminating in an unforgettable boss battle.

Wrapping Up

This week was immensely productive and rewarding, especially seeing the Rat Kingdom come together and San Saeon expand significantly. Next week's goals include refining gameplay mechanics based on industry review feedback and further polishing environmental storytelling elements. Stay tuned for more!

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