About Me
I used to be an attorney. I had a stable career, big clients, and all the things I was supposed to want. But it never felt like my story. I didn’t grow up dreaming of courtrooms. I grew up chasing adventures on the other side of a controller.
So I walked away from law to do what I actually care about: building worlds for players.
For the past year I’ve been designing games full-time, learning Unreal Engine 5, and figuring out how to create spaces that guide players without feeling forced. My background in law taught me how to think systematically, solve problems under pressure, and communicate clearly. Now I use those skills where they fit best—game development. And I’ve never been more motivated.