Résumé

I didn’t take the traditional path into game design—I started out as an attorney, honing my skills in analytical thinking, clear communication, and problem-solving. But it didn't take long to realize my true passion was crafting interactive worlds and telling stories through gameplay.

Today, I’m a technical level designer studying at FIEA, the #2 ranked master's program for game design. While my expertise is in building engaging level layouts, scripting gameplay, and creating immersive environments, I pride myself on being versatile. If the project needs AI fixes, procedural content, or even something completely new, I'm quick to dive in, learn what's needed, and get the job done—whether that's in Unreal Engine, Maya, Houdini, Photoshop, Illustrator, Blender, or beyond.

For me, game design is about constant growth and adapting to new challenges. I'm committed to building memorable experiences and happy to jump into whatever role helps achieve that goal.