Legendary Sphere Gate
How it’s made
Each elemental key is guarded by its own trap. The player must collect all five keys and place them on matching pedestals.
When a key is placed, a marker on the ground lights up to show progress. Once all five are set, a locked gate drops and a teleporter to the next area appears.
Trap 1: Wallcrusher
Created with a timeline and a trigger box. When they player enters the box the crushers begin moving. When the player exits they stop playing for performance.
Trap 3: Cannonball Run
Created with a trigger box and a timeline, the timeline is triggered when the player gets to the trigger box and balls are sent shooting out. The timeline is played from the beginning over instead of looping so that the balls never go backwards and kill the player unexpectedly. Sphere colliders are attached to the balls being shot to kill the player when they are hit.
Trap 5: Laser Beams
Created with a timeline and a vfx emitter (Cascade and Niagara both work), the beams begin moving back and forth for as long as the player is inside of the area.
Key Interaction
When the player is in range of a key they can press E to grab the key. This essentially sets the visibility of the item to invisible and allows the player to interact with the corresponding key pedestal to change the visibility on an invisible sphere resting there.
Trap 2: Teleporter Enemies
Created with a trigger box and an AI spawner node in Blueprint. If the player chooses the correct teleporter they will proceed to the next location. If they choose incorrectly they are placed at the beginning of that area and an enemy spawns.
Trap 4: Route Puzzle
Created with a trigger box and individual static mesh pieces, if a player walks on any square that doesn’t match the maze route shown on the brick at the beginning the square has it’s material changed and the player spawns back at the beginning.