
Reverse-Time Chaos Destruction in UE5
I created a destructible object in UE5 that can break apart and then rewind back to its original state. It uses a Chaos Geometry Collection with caching enabled to record a real destruction simulation.
In Blueprint, I set up logic to play that cache forward or backward when triggered. The reversal can be activated by a button, overlap, or other events. FX and audio are tied to the cache so sparks, smoke, and sound stay synced as the object breaks or rebuilds.
Each object is a self-contained actor. You can drop it in, assign a cache, and use it anywhere without extra level scripting.
This system can support puzzle design (collapsing and restoring paths), combat encounters (resetting an arena mid-fight), or environmental storytelling (rewinding ruins to show past events).