Teleportation Portals with Niagara Vortex FX

I built a portal system in UE5 that combines simple Blueprint teleportation with Niagara FX to make it feel alive. Instead of plain teleport pads, these portals swirl with a vortex force that pulls particles inward, layered with a subtle gas effect to mark the edges. It gives players a clear visual cue without blocking visibility.

On the Blueprint side, each portal is an actor with a collision box. Step inside, and it teleports you to the paired portal. A short cooldown prevents looping back and forth, with the Niagara FX giving feedback when the portal is active or disabled.

Everything is modular. Drop a portal in the level, set its destination, and adjust the Niagara settings to fit the space. The system runs efficiently, keeping particle counts low while still looking good in combat arenas, puzzles, or secret exploration areas.

The main takeaway: portals don’t just move players—they can be a visual anchor and gameplay tool when FX and mechanics are designed together.

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